Welcome to our A Knight’s Quest Review. A Knight’s Quest is a 3D action-adventure platformer published by Curve Digital. It’s available worldwide as a digital download on the PlayStation 4, Xbox One, Nintendo Switch, and PC.
- A Knight’s Quest
- Platforms: PlayStation 4, Xbox One, Nintendo Switch, PC
- Reviewed On: PlayStation 4
- Developer: Sky 9 Games
- Publisher: Curve Digital
- Multiplayer: None
- Available: 11th October 2019
- Price: £19.99 (U.K) $24.99 (U.S)
- Age Rating: PEGI 7 (U.K) T (U.S)
- Review Code Provided
A Knight’s Quest sees you taking on the role of Rusty, a rather clumsy adventurer. One day while exploring, Rusty accidentally causes an event that threatens the world in which he lives. It’s up to him to set out on a journey and put things right. A journey full of monsters, puzzles and a lot of platforming, oh also doodie, lots of doodies.
Humor is a huge part of A Knight’s Quest and throughout the story, you’ll find many humorous things such as a dude who gives you a bag of doodie (poo), a town mayor with an obsession for cannons, a dude stuck in a toilet with no bog roll, and a whole lot of humor-filled dialogue. There’s no denying that there have been a few times my immature side has had a good giggle at this game.
What sets A Knight’s Quest Aside from a lot of other budget platformers is that it’s fully 3D and features a large open world for players to explore at their leisure with quests and side quests available when you wish to take them on.
A platforming fan’s dream, A Knight’s Quest is packed full of different platforming mechanics such as the simplest of jumps, wall running and rail grinding. The platforming is smooth and consistent with a difficulty that is suited to the average player, although there is the odd frustration causing moment. It also features a load of different puzzles such as block-based puzzles which involve pushing blocks around a grid for an overall goal and ones that make use of Rusty’s powers. Each puzzle is well put together with an easy answer that’s not always in plain sight though, leading to some brain using.
Throughout the game, you’ll come across several little monsters to fight using your powers and weapons. Whilst it’s a basic hack and slash approach, there are things in place to make it feel like less boring and like basic combat, such as shields that require the use of a particular power to break and enemies that are best taken down with the use of parrying. The enemy variety is quite wide and as you progress through the game you’ll come across new enemies and different variations of ones you’ve already seen, which ensures you’re not stuck destroying the same creatures over and over again in a loop that would get boring very fast.
As well as the small fry monsters, you’ll take on a few bosses in relation to the game’s story. These are in some ways quite challenging, although not overly hard, which means it’s not too easy to lose the enjoyment factor, which often happens when bosses are proving too difficult.
The large open world in the game is a very welcome addition, although in the early hours of playthrough it can be a bit of a hindrance, not the world itself, but the fact you often find yourself having to travel seemingly long distances to get from one area to the next story quest related objective. With so much platforming to do in between, you can often find yourself taking more than an hour just to reach the next objective. Then there’s getting back and with quite a few story objectives handed to you from the Port City of Regalia (Rusty’s Home), which is more backtracking, leading to more times where it’s easy to feel like not much has been accomplished.
Dotted around the large open world are collectibles such as golden keys and slimes which can be exchanged for backpack capacity upgrades. Whilst the keys are often in plain sight, albeit in awkward places, the slimes are a little trickier, but they do sing, which can be used to guide you to their exact location when you hear their song.
A good map system is a must in any large open-world game, but unfortunately, the map system in A Knight’s Quest isn’t quite up to scratch. There’s a map but its only visible when you bring up the game menu and rather than being a live map where your icon moves as you do, it’s simply a map where Rusty’s head is pinned to the particular area you’re in at the time. For a game of this type it really quite poor. Navigating is therefore done using just a compass-like system where quests are shown as a dot within the compass bar, which thankfully does work well enough to guide you to your destination.
Although similar in many ways to an RPG, this game doesn’t feature a level up system, instead opting to make Rusty’s specifications upgradeable through other means such as health upgrade packs and a blacksmith who upgrades his weapons for a price. As you make your way through the game, Rusty will gain powers such as wind, fire and time, which can all be used throughout his journey. Admittedly I’d have preferred a leveling up system, but A Knight’s Quest uses the upgrade system it has quite well without any real difficulties.
As well as the story quests, A Knight’s Quest is also home to several side quests that can be taken on for various NPCs you come across on your journey. They range from the typical go to this area and find this thing, then bring it back to me right to quests where somebody wants you to run to a flag and then back before a clock runs out. The very first quest I came across involved a man stuck on a toilet with no bog roll, but rather than asking me to fetch some normal tissue paper, he requested a nice soft robe to wipe himself with instead.
From a technical standpoint, A Knight’s Quest is far from perfect, with slightly grainy graphics rendering and the odd bug here and there. For a budget title though, this is to be expected and there’s not really anything that breaks the game in a way that forces you to restart completely. Hopefully, some patches are on the way to correct the bugs that are present.
Overall A Knight’s Quest is, for the most part, a rather impressive title despite the fact it’s obviously low budget. The large open world is a wonderful thing to see in a game like this, even if it can be a hindrance at times. Packed full to the brim with humorous moments, it’s bound to have you laughing as you platform your way through its vast land and fight your way through its many monsters.
That concludes our A Knight’s Quest review. To purchase the game digitally on PS4, check out the links below.