Antigraviator review
PlayStation Reviews

Antigraviator Review (PlayStation 4)

Welcome to our Antigraviator review. An anti-gravity racer set in the future, Antigraviator is similar in many ways to games like Wipeout, so much so that fans of that particular series will no doubt see the similarities.

  • Antigraviator
  • Platforms: PlayStation 4, PC, Xbox One
  • Reviewed On: PlayStation 4
  • Developer: Cybernetic Walrus
  • Publisher: Iceberg Interactive
  • Multiplayer: 1-2 Local And 2-8 Online
  • Available: October 29th, 2019
  • Price: £15.99 (U.K) $19.99 (U.S)
  • Age Rating: PEGI 3 (U.K) E (U.S)
  • Review Code Provided

It’s the year 2210 and racing has evolved far beyond what we know now and new terraforming abilities combined with scientific breakthroughs in the field of anti-gravity racing have given birth to the Antigraviator Intergalactic Tournament. That’s pretty much it as far as the story goes and your real aim is to simply become the champion of this new tournament.

Gameplay-wise things are pretty much as you’d expect from an anti-gravity racer with tracks designed to be flown over as opposed to being driven over and this means there are plenty of twists, turns and loops to speed through on each of the game’s courses. Control-wise things are rather simple and getting the hang of the game takes no time at all.

Antigraviator review

A major difference between Antigraviator and its competitors is how the game handles items which in this case are called traps. Rather than picking up an item and holding onto it until the time is right, Antigraviator makes use of trap zones and once you enter any of these zones you are presented with a small window of opportunity in which you can activate the trap which could be anything from a mine to an environmental hazard. Unfortunately, they aren’t too well implemented as they can only be used in their location meaning they’re no good for catching up, they can only be used once per lap meaning that whoever gets there first has it.

Traps require energy, and this can be easily obtained by collecting canisters you’ll find dotted around each racecourse. Boosting is something else that energy can be used for and costs two chunks at a time. The other way to boost is using boost pads and if you can successfully chain an energy boost and pad together you’ll find yourself going at breakneck speed that will require you to remember every corner’s position unless you want to end up smooshed into a barrier.

Antigraviator has several modes for players to choose from with the main mode being the game’s campaign mode that pits a single player against seven AI racers. There are three race types in the campaign mode including a standard race, a deathmatch race where the last racer standing wins, and a checkpoint race where you’re timed against a clock and must successfully pass through each checkpoint to add more time.

The game also features some multiplayer modes with a two-player multiplayer mode for local multiplayer and an online multiplayer mode for up to eight players at once. I can’t speak much about these as I haven’t been able to test them due to not having anyone here to play with and not being able to find anyone online.

Content is also quite lacking in this game with only 15 tracks (30 if you count that each one has a reversed version) and four vehicles to choose from. Despite the fact each vehicle is customizable, only having four to use is a bit of a letdown.

Antigraviator review

In conclusion, Antigraviator is a fun anti-gravity racing game, but it’s let down by a few things like its lack of content and awful trap system. The fact I struggled to find anyone online is also a bit of an issue but hopefully, this will rectify itself as more people buy the game.

That concludes our Antigraviator review. To purchase the game on PS4 check out the links below.

PS Store UK

PS Store US

I am a reviewer based in the North of England, I have been writing reviews since 2015. I have recently written reviews on another site that I had co-founded. I started Northern Reviewer as a solo experience based on my previous website experience, which was literally none other than writing reviews and doing a few changes here and there behind the scenes. In May 2019, I co-founded the sister site to Northern Reviewer, Northern Gamer, along with Chris Bracewell.