Cycle 28 review
Nintendo Reviews

Cycle 28 Review (Nintendo Switch)

Welcome to our Cycle 28 review. Similar in style to Asteroids, Cycle 28 is a space-themed shooter game where you’ll find yourself stranded in space taking out a bunch of enemies (in this case other ships) as you try to survive.

  • Cycle 28
  • Platforms: Nintendo Switch, PC
  • Reviewed On: Nintendo Switch
  • Developer: Pill Bug Interactive
  • Publisher: Pill Bug Interactive
  • Multiplayer: None
  • Available: 2nd August 2018
  • Price: £4.99 (U.K), $6.99 (U.S)
  • Age Rating: PEGI 3 (UK/EU), E (U.S)
  • Review Code Provided

In Cycle 28 you take on the role of Lieutenant Olivia Bergen, who has managed to get separated from the rest of her fleet in the deep depths of space, armed with nothing but her trusty little space ship. There’s more than meets the eye, however, and as you play the game you’ll start to unlock the mystery of this arcade space shooter. Let’s just say it isn’t called Cycle 28 for nothing.

Cycle 28 review
Just one of the things Olivia will say in relation to the story.

As Olivia, you will find yourself navigating through an area of space as you try to avoid enemy attacks and take them out yourself. The controls are fairly straightforward with the ZR bumper button used to propel yourself forward, full 360 turning with the left analog stick, and shooting using the A button. For the most part, the controls are pretty responsive although I have had a few times where it seems like input doesn’t want to register right away.

When you initially start off you’ll have access to one main weapon and an unlimited supply of drones. The weapon you start off with is a laser weapon and as you play the game you’ll begin to unlock power-ups which greatly enhance your weapon systems. Such power-ups include the ability to fire dual shots and improve odds of stronger drones appearing. You can have up to two power-ups activated at any one time if you wish, but if you want to be hardcore you can play with none activated.

Cycle 28 review
Here’s where you’ll find and change your unlocked power-ups.

With no power-ups, the game’s difficulty is slightly higher but as you start using power-ups you’ll most likely find yourself beating your highest score. However, even with power-ups in place, you’ll still need to be skillful as the further you climb up the scoreboard in a round the harder things become.

The enemies start off small and in very limited quantity, however, they soon get bigger and more appear on the screen giving you a harder time. There’s small ships, missiles, and much larger ships to be wary of. If any of them hit you enough times you’ll die and have to restart.

Cycle 28 review
A larger enemy.

Cycle 28 only has one mode with nothing else do to. This means it gets a bit boring if played for too long. That said in short bursts such as a quick journey somewhere or a quick session in the front room it is a lot of fun and I have personally found myself using these short bursts to try and beat previous high scores.

Graphically, things are rather plain and simple with not a lot to wow you. It really is like stepping in back in time and playing on a retro console. Colors are minimal, everything is flat out 2D, and the ships are all basically little shapes stuck together.

Cycle 28 review
Graphically basic.

In conclusion, Cycle 28 is a fun little casual game perfect for those moments when you just want to have a quick blast on something. With things to unlock and scores to beat it can provide a few hours of overall fun, even if it’s not in one sitting.

That concludes our Cycle 28 review. To purchase the game on Nintendo Switch, check out the links below.

Nintendo eShop U.K

Nintendo eShop U.S

Dominic_Chapman
I am a reviewer based in the North of England, I have been writing reviews since 2015. I have recently written reviews on another site that I had co-founded. I started Northern Reviewer as a solo experience based on my previous website experience, which was literally none other than writing reviews and doing a few changes here and there behind the scenes. In May 2019, I co-founded the sister site to Northern Reviewer, Northern Gamer, along with Chris Bracewell.