Review Coded Provided
Welcome to our Driven Out review. Driven Out: a 16-bit side-scrolling platform adventure, incorporating incredible skill-based combat with basic game mechanics. Following a young maiden, as she travels the perilous world in which she lives, a mysterious witch’s relic drawing her forth and a clumsy knight set her on her way. Coming across a large number of various monsters from myths and legends, as well as bearing your steel against guards and knights. Published by Jens Kolhammar, Driven Out was developed by No Pest Productions the Swedish based studio, having released A Bastard’s Tale on PC and PlayStation 4 back in 2015.
Beginning your adventure after a short 16-bit cutscene the clumsy knight bars your way trying to hit you with a stick, as pointless as this seems it’s actually there to practice blocking safely before pressing on. When satisfied you can defend yourself you can edge the player toward the knight forcing him to move, giving chase you are quickly attacked by smaller soldiers blocking your way. Implementing what you have learned, you block and attack, each swing having different effects on your opponent. After a short victory pressing forth a soldier accompanied by another ambushing you from behind, and you’re dead. Starting again, aware of the ambush I managed to progress revealing yet another knight bigger than the last, learning quickly I managed to block an attack but got hasty, dying once more I attempted again. Pushing through barely scraping life I caught up to the knight, remembering his moves I went in for the kill, repeating a cycle of the level after every death I ended up realizing that pressing down on the d-pad drops the contraption collected at the beginning, allowing you to respawn and attempt the knight without interruption and after a few more tries I secured victory. The game saving itself to continue from there, moving to the next zone which was far more perilous encountering new more vicious enemies. After beating a few I decided to see what was behind, back at the beginning.
More Than A Side-Scroller
Returning to the start it quickly became apparent that Driven Out is more than a basic side-scroller as I discovered another path as well as a cave entrance, the first path began with me fighting against animals, animals under the control of a forest creature forcing them forward to attack. Struggling to begin with, I repeatedly died learning the first enemy attacks, finally mastering the block and countering the enemy’s moves gave me a chance to attack. Killing the goat I pressed on to more animal encounters that brought my death as I learned, occasionally dropping my contraption to help me through. After beating another boss I returned to the start again entering the cave and exploring this alternate path, again offering completely different enemies with attacks that really make you think on your toes.
Graphics and Audio
Driven Out is graphically really attractive for a 16-bit game, giving a sense of nostalgia from old retro games but also revitalizes the stale graphics adding smaller details improving the quality of the visual experience. The 16-bit graphics run really smooth almost as though a filter is over the camera changing the view, and incorporating small background features such as wildlife and structures. Adding to the idyllic effect of the colorful retro environment is a piece of steady low music, accompanied by directional sound effects for the swings and attacks of enemies, helping to immerse you better giving notice of ambushes from behind. Check out some gameplay footage below.
This concludes our Driven Out review. I enjoyed playing Driven Out with its advanced use of 16-bit graphics and cleverly constructed mechanics that allow for hours of play, sometimes frustrating but always rewarding. You must learn to achieve victory and progress, overcoming seemingly impossible challenges without upgrading and with the witch’s contraption as your only help, picking up the patterns just takes time and patience but is a real reminder of how hard retro games used to be whilst still allowing it to feel modern adding in checkpoint saves. Check it out on the PlayStation Store here.