Review Code Provided
You play as Lucky, a tour guide at the adventuring attraction known as Heroland who due to some unfortunate circumstances, which I imagine Tom Nook is taking notes for, finds themselves indebted to the park and stuck working for them for the foreseeable future.
Heroland is a game where you spend your time at an adventuring theme park where they claim anyone can live out their dreams of being a hero, except your character is a tour guide and helps the customers with their dreams instead. From a gameplay perspective this means that there’s very little in the way of actual play and there’s vital things missing that the average RPG lover might like about their RPGs, for example; there’s no exploration, items and equipment are automatically assigned before each tour and the character you control is relegated to a supervisory role while you watch over the people in your party and guide them to the end of the dungeon. Most of the time you’ll find that you’ll just be sitting and watching it all happen while having very little to do, especially if you take on quests where your party is stronger than the recommended level.
The average dungeon in Heroland will start out with an event panel where characters from the small group you have with you will interact with each other and talk about the dungeon and what’s to come or they may just talk about any old random thing that pops into their little pixelated heads. Then when the fighting begins you will have to select a path for your party along a predetermined route, though to begin with you’re stuck on a straight line, and finally the end to each dungeon always has a boss fight which is then followed by some treasure which if you’re playing a story related tour, you’ll almost never get to open.
The combat consists of a party of four being led around by your character who serves as a tour guide for the amusement park of Heroland, most of the time you’ll take a back seat while the people with you handle all of the fighting. You can assist your party by suggesting strategies which involves waving a coloured flag to signify what they should be doing, for example a gold flag will have them all guard while a black flag will have them focus on one enemy or a red one will tell them to use their most powerful skills. As well as defining what strategy they can use, you can also guide the party members individually by telling them what moves they should use and you can use items from your inventory to heal them or to aid them in battle. While that sounds like a traditional RPG battling experience, the difference here is that you can only perform one of the above menti
oned actions at a time and afterwards you’ll have to wait for your character to “recharge” before you can offer your assistance again.
When you defeat enemies you’ll be rewarded with MonCoin which is a currency that allows your party members to level up and it is shared between all of them even the ones you have on standby, though they will receive a smaller cut, as well as the MonCoin your enemies will also sometimes drop treasures which you can distribute among your current party to gain their favour or you can decide to keep them for yourself to build up your personal collection. When it comes to deciding whether or not you should dish the items out, it’s worth noting that if you keep weapons and rare plushies you can have them turned into usable items whereas if you give them to your party members it will increase how much they like you which will help you to unlock side quests with particular characters and it might also make them happier when they’re on a tour with you. When the customers are happy with the service you’ve provided them it helps your character level up which in turn affects how often you can assist them in battle.
Heroland is not exactly what I’d call a fun game, or even much of a game at all, the interaction you have with it is so limited that I would say it has more in common with visual novels rather than an RPG. As a person who is a fan of RPG games, playing this one with all of the things I like about those kinds of games stripped away was almost painful. There are some noteworthy things about it but considering you’ll spend most of your time reading dialogue, there’s not enough to make me recommend this to anyone who isn’t a visual novel fan.
If you would like to buy Heroland than you can visit one of the links below to do so or if you just want to learn more about it, you can visit this link.