Welcome to our IN-VERT review. IN-VERT is a retro-style 2D puzzle platforming game. Initially released on the PC in 2018, it has now found its way to the Nintendo Switch, where it can be purchased from the eShop.
- Platforms: Nintendo Switch, PC
- Reviewed On: Nintendo Switch
- Developer: TERNOX
- Publisher: Victory Road
- Multiplayer: None
- Available: 20th August 2019 (Nintendo Switch)
- Price: £4.49 (U.K), $4.99 (U.S)
- Age Rating: PEGI 3 (UK/EU), E (U.S)
- Review Code Provided
In IN-VERT you play a robot who has lost its master and must find him. You will journey across the land and take on various platforms full of obstacles and puzzling moments as you try to reunite the robot with its lost master.
There’s one thing that really sets IN-VERT aside from other 2D sidescrolling puzzle platforms games. Instead of just having a platform area you navigate through from one side to the other, IN-VERT uses a dimensional system, which will have you switching between dimensions several times in each level to get to the end. It’s a fun little mechanic that works really well, especially since this is a puzzle type game. Some of the examples of when you’ll have to change dimensions include areas where you may need an extra step to complete a jump and other areas where you need to make something disappear or appear.
Spread across five worlds with 15 levels each including boss fights, this game takes roughly 6 or so hours to complete. It could be even longer if you’re not so good with this type of game. Each level is unique with its own puzzles and layout as you’d expect.
Graphically, the game isn’t much to look at and is rather basic. For example, your robot character is just a pixel sprite with no detail and the background of each level is typically a single color while the platforms and obstacles are rather straight, smoothly finished things with no real defining character. In one word, graphically this game is ‘basic’. You will come across several different colored backgrounds across all the levels and they are typically nice and bright, but in my honest opinion, the art form used just looks boring.
In terms of difficulty, I’ve found it to be mixed, with some levels giving me a hard time and then the next one giving me an easy time. Some levels will have you carefully timing a jump while also doing a dimension warp and some will have you trying to get over spikey balls. There are some extreme moments where your rage may come out, particularly as you get further into the game.
Adding to the challenge of each level are collectibles, which are often located in areas that require a bit more effort to get to. Some are much harder than others, while some just require a bit of thinking.
Boss fights are usually quite challenging, but each one has its own uniqueness to it, ensuring you don’t feel like it’s the same thing over and over again. I have to admit some of the most challenging parts of this game for me are the boss fights as they require your brain and some excellent finger reflexes.
From what I’ve read, the PC version of the game has a level editor where you can create your own levels and play levels created by other people around the world. In the press release I received for this game, the level editor was mentioned, however, I can’t find any mention of it within the game’s menus, so I don’t think its actually a part of the Switch version.
In conclusion, IN-VERT is an ok little game for anyone who’s got a couple of hours to spare and likes puzzle platform games. It has some very challenging rage-inducing moments that you’ll either love for the challenge or hate for the suffering. The graphics are barebones basic and while I appreciate that’s what TERNOX was going for, I just feel they could have done something a bit more with them. The missing level editor is also a disappointment as it would have been nice to play levels created by the game’s player base.
That concludes our IN-VERT review. To purchase the game on Nintendo Switch, check out the links below.