Reviews Xbox

Marvel vs. Capcom Infinite Review

Played on the base model Xbox One via Gamepass

Overall I would generally say that Marvel vs. Capcom Infinite looks quite nice. With the exception of the characters, I find that they look rather strange, particularly the Capcom ones. I felt they would have looked better if they had used existing character models from other games rather than creating new ones, not a very likely option but my opinion nonetheless.
Their looks aside I like how the characters’ personalities have been handled. I enjoy the banter between the character of the different universes, it gave me a laugh more than once. The way they bounce off each other to deliver jokes at the others expense or comment on the situation I thought was particularly well done.

Unfortunately, there aren’t any of the X-Men present despite them having appeared in the earlier titles which I found to be particularly disappointing, as I’m sure so will many of you. In an interview with GameSpot, producer Michael Evans had this to say about the absence of the X-Men;

“[T]he third one is obviously the popularity of these characters. X was one we had to get in there. A lot of fans wanted to see X, so we brought him back. Then also we talked with Marvel very closely about their future roadmap, about what’s gonna be happening,”

“Your modern Marvel fan, maybe they don’t even remember some of the X-Men characters, but they know some of the Guardians characters or Black Panther. You know what I mean? Captain Marvel may seem like a strange pick, but she’s fantastic. She fits the gameplay. She fits the story, and they’re gonna be really pushing her as a strong female lead all the way up into the movie. We’re trying to take everything into account and choose the best characters.”

The full interview can be found here.

 

Gameplay

Plays easily enough that even one such as me with limited experience and skill in fighting games can feel as though they are doing well at the game. Some of the combos required better timing than I was able to execute, though I doubt anyone proficient at fighting games should have any trouble with it. I was only made aware of their difficulty however, when I attempted the mission mode. During regular play I was satisfied enough with the moves I was able to pull off that I didn’t concern myself with having the skill to use the more advanced and flowing combos.

Just as a little disclaimer, any reader should take my critique of the controls with a grain of salt, due to my being a PlayStation regular. Playing this on the Xbox One probably didn’t help my ability much since I’m less used to the controller. I find the stick to be significantly more “wobbly” and the directional pad, which I would normally use for fighting games since I find it easier to do special moves with, seemed all but useless except for general movement. I know they say a poor workman blames his tools but without having the PS4 version of this game to try I have to go from my experience with the Xbox One version.

Issues

One gripe I had with the game during my time playing was the seemingly never ending onslaught of loading screens. Between every fight and after cutscenes, the game takes a fairly hefty amount of time loading back into the game. While this might not sound so bad, playing the campaign I saw more loading screens than I had fights, at least it appeared that way. I can’t say for certain without actually replaying the story and counting them up.

Up until about half way through the game I had thought it to be running relatively smoothly, barring the endless loading screens of course, when out of nowhere a scan line effect plasters itself on the screen during cutscenes. At first I thought it was possible that it could have been some visual effect presented by the game, until it didn’t go away, it was even still visible after closing down the game. If you find yourself unable to see past this sort of visual error you may want to avoid the campaign until a patch has been made, although here’s hoping I was just unlucky and it doesn’t affect any of you.

Final Thoughts

I can definitely say I enjoyed my time playing Marvel vs. Capcom and would suggest that if you’re curious about the game to give it a go. If you’re not much of a lover of fighting games however, you may be best to let this one slip by since you’ll be greeted by the familiar “easy to play, difficult to master” scenario. Having said that, I did enjoy the story and I am always a fan of the crossover style games and as I said earlier in the review, watching the characters from the different universes interact is great fun.

Chris Bracewell
Been a gamer for a long time, is my favourite and oldest pastime. Occasionally, when the mood strikes; I enjoy dabbling in games design, primarily the artistic side.
http://www.northern-gamer.com

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