Welcome to our Raging Loop review. A visual novel, Raging Loop is a game about telling a story through images and words with little in the way of player interaction and this makes it different from traditional games.
- Raging Loop
- Platforms: PlayStation 4, Nintendo Switch, PC
- Reviewed On: PlayStation 4
- Developer: KEMCO
- Publisher: PQUBE
- Multiplayer: None
- Available: October 18th, 2019
- Price: £24.99 (U.K) $29.99 (U.S)
- Age Rating: PEGI 16 (U.K) M (U.S)
- Review Code Provided
Players, or should I say readers? take on the role of Haruaki Fusaishi, a man who finds himself lost in the mysterious settlement of Yasumizu after he has a motorbike accident. He quickly begins to meet the small number of residents who call Yasumizu their home, although the majority of them are very unwelcoming of him. During his first few days of residence here, the villagers are very reluctant to tell him much about their little seemingly quiet settlement, even though the second evening ends in an absolute disaster.
Haruaki isn’t the only outsider to pay an unwelcome visit to Yasumizu, in fact, there is a little girl who mysteriously turned up at the same place Haruaki arrived, and a journalist and her cameraman whom both arrived at the settlement by the more traditional road route. On the second evening, a mist covers the village and suddenly Haruaki finds himself being warned to find some shelter and lock himself in for the evening. During his time in this isolated shack he begins to think more about the village and the folks who inhabited it and why he currently finds himself locked in for his own safety, eventually his thoughts are disturbed as he hears a woman screaming, and this is where the game’s main and only real interactivity comes into play, a system that sees you choosing between multiple choices to carry on the story.
It’s the aforementioned system that helps you to see what happens next. At first most of the options you come across will be locked, leaving you just one. Raging Loop is a game where you’re expected to die because dying will get you access to special keys which will unlock the locked options and therefore allow you to take different paths. In the aforementioned case, the only available unlocked option at the time is to go against the advice of staying inside and go outside to find the source of the screams. This ultimately ends up with Haruaki dying, but he is mysteriously able to remember his death and come back to life with the option of choosing different paths.
Each time you die and are awarded a new key you’ll go back to the beginning of the game to work your way through to options that were previously locked. However, this isn’t an issue as you can simply call up the game’s story chart and select the part of the story you’d like to work on from.
Perhaps the most confusing part of Raging Loop is the Guardian system, which adds some very complex parts to the story. It’s a system that plays a huge role in the feast. The feast is an event where the villagers meet up to decide who amongst them may be the wolf/wolves who are killing them one-by-one. Once decided, the idea is that the suspected is killed and if the wolf/wolves carry on killing, it’s obviously someone else.
The story itself is rather slow to start off with, so much so that it’s about 3 hours or so before the action really starts to unfold and you get a real idea of what is going on. Admittedly this slow start felt too much like a drag and I did find myself getting bored a bit until the action finally kicked in and I was hooked. The game’s small roster of characters is full of some really colorful people all with their own attitudes and mysteries to work out. Although some are likable and some are hateable, it feels as if they are almost family to not just Haruaki, but also myself as the player/reader.
Once you complete the main story of Raging Loop, you can access the new game plus, which is known as Revelation Mode. In this mode, you’re able to see the inner thoughts of each character allowing you to learn more about their motivations and unlock new scenes.
Graphically, Raging Loop looks stunning and it’s clear to see that the artists have put a lot of time and effort into designing the characters and backdrops that surround them in each and every scene of the game. Admittedly you do see a lot of the same scenes over and over again, which does get quite tiresome very quickly.
In conclusion, Raging Loop is definitely a worthy game to play for anyone who is into visual novels and has the patience to sit through a story that goes on well above 50 hours when you count all of the branching options. If you want something with a lot of action and gameplay then this beautifully written bit of work is not for you.
That concludes our Raging Loop review. To purchase the game on PlayStation 4 check out the links below.