Review Code Provided
Revenant Dogma tells the story of an escalating conflict between two races who once shared the world equally but as is the case for many situations, new power breeds new problems.
All was well in the world, the Human and Therians kept out of each other’s way and for a time there was a kind of peace between the two races. That peace lasted until the Therians were granted divine power by their feral gods and the Humans began to wonder why they too hadn’t been bestowed such a gift by their own gods. As such, with the Therians now being more advanced and the Humans doubting the power of their gods, a grudge formed between the two, a grudge that Caine now happens to be caught up in. It’s up to him and his small band of heroes to uncover truths and restore the world to peace once more.
If you’ve played a KEMCO game before, or indeed any retro or retro styled RPG, you’ll immediately know what’s going on in terms of controls and what not, this being a standard turn based affair you should have no problem picking up the game and knowing how everything works off the bat. For those of you unfamiliar with this type of game; navigating the game world couldn’t be simpler, the left stick or d-pad controls your character and X allows you to interact with the world. Pressing triangle will bring up your menu and as a time saving feature you can press L1 to heal your characters at any time while not in conflict, so long as you have the means to do so If your character with the healing magic doesn’t have enough SP you’ll get a message to the effect that no one needs healing but what it really should say is that there isn’t enough SP to carry it out.
You’ll spend most of your time in Revenant Dogma navigating the various dungeons, which are more numerous than anything else and are quite maze like, the further you get in the game the longer these dungeons become. Thankfully you don’t have to navigate through the entirety of them every time you want to explore them because there are teleporter pads to help you get around, one at the beginning, middle and end. There are also occasionally green healing pads scattered around but these are somewhat hidden from what I saw or they were in places sometimes where you wouldn’t make proper use of them.
There are side quests in Revenant Dogma but they’re few and far between and more often than not, the character asking for a favour will just ask you to go and defeat a certain number of a local creatures rather than anything exciting. A lot of the side content comes in the form of optional dungeons within a space called the guild that can be accessed from any town by going to the swirling vortex; inside you’ll find a few different dungeons of varying difficulty. These things seem more about gaining levels than equipment since you’re only allowed to take one weapon at a time out with you, unless you make use of the couriers you come across. I have found a good amount of rare and valuable items in here though that you’re not limited to carrying out like the weapons.
When it comes to battling, Revenant Dogma goes for the traditional random encounter style, though there is a warning system that changes the colour of the edge of the screen to indicate how close you are to being attacked. Personally I turned this off because I prefer not knowing when I’m about to be attacked but those of you who like to prepare before each encounter should find this feature useful, particularly in the later stages of the game when giant mini boss like creatures are thrown at you.
Battling is a relatively simple thing, you have your characters lined up and you can choose whether they stand at the front or the back for the purposes of limiting the damage they both inflict and receive, which is useful for those characters that have healing abilities or rely on magical based attacks. You have your menus for battling down the side and navigating them is straightforward enough, as well as that you have a timeline of whose turn is coming up at the bottom and you can use this to plan out your attacks and hinder your opponents or take them out before they can attack, it adds a nice bit of strategy to it. If you’re just wanting to grind through so you can get to higher level and continue the game then you can press triangle during the battle to have it play out for you but you’ll miss out on break attacks, which allow your character to attack repeatedly if you manage to trigger it. Although from what I saw with my time on the game, those break attacks were far more common for my opponents than me.
One feature you can use during battles is the transform ability, this grants your characters a stat increase as well as different skills to use depending on the transformation you choose. Who and what transformations they can use will depend on how far into the game you’ve made it, with new ones being unlocked as you find more divine relics, though that’s not the case for all the characters. While it’s called a transformation, it really just looks more like they’re just equipping armour and each different transformation is a different colour variation.
When you win battles, more often than not, your enemies will drop weapons and the idea is that you can collect them up to break them down and harvest the skills they possess but since not all of the weapons you’ll find will have abilities attached, breaking them down can be a waste so it’s often better to sell them. You can upgrade your weapons if you use gems but I found that the gems weren’t all too common, making me wish for the system to be more like the one found in Asdivine Menace that allowed you to combine weapons in order to level them up.
Revenant Dogma features a points system that allows you to buy items and weapons from an in game store, with the weapons usually being of a higher calibre than anything you might find lying around in one of the game’s roving boxes but to get them costs 100 RDP (Revenant Dogma Points) a go, meaning that you’d have to save up the meagre 10 RDP you’re awarded after every third victory for a considerable amount of time if you wanted to try your luck once for each of the four characters.
Revenant Dogma is a good little RPG though it leaves a little to be desired, especially graphically, the battle scenes look fantastic with lots of detail and even the 3D models of the monsters are pretty decent but the rest of the game looks fairly generic and could use more detail to liven it up.
There are moments in the game where you can become completely outmatched, usually against the mini boss type enemies thanks to their high speed meaning they can take multiple turns in a row, wiping your party out in seconds. This wouldn’t be such a bad thing since I’m not adverse to a little challenge but it makes the game feel like it wants you to go back and grind until you’re strong enough to get past where you kept getting beaten. I can’t help but wonder if this is a way to sell micro-transaction content which allows you to buy items with real money that increase the amount of damage you deal or how much experience you earn, among other things. I tried to check this content out but clicking it from the the in game link takes me to a PlayStation Store page that tells me the content cannot be purchased, which is likely because I was playing the game using a UK account.
If you’re a fan of old school style RPGs or anything from KEMCO and trust me, they have a lot to choose from, then I would recommend this one for you but if you don’t like to feel like you have to grind to be able to get somewhere or like an RPG with a little more substance then you should probably look elsewhere. You can find out more about this game and one of the many others from KEMCO by visiting their official site, or if you want to buy this game you can do so at these links;
Unfortunately Revenant Dogma is not yet available on the UK PlayStation Store but you can find Revenant Saga, a similar title from KEMCO which is also a cross buy title.