Welcome to our Riverbond review. A shoot and slash dungeon crawler at heart, Riverbond offers players an exploration themed adventure with a lot of stuff to make it feel memorable despite the fact it’s a rather simple game.
- Platforms: Nintendo Switch, PlayStation 4, Xbox One, PC
- Reviewed On: Nintendo Switch
- Developer: Cococucumber
- Publisher: Cococucumber
- Multiplayer: 1 – 4 Players Local
- Available: May 2019 (All Other Platforms) December 10th, 2019 (Switch)
- Price: £17.99 (U.K) $24.99 (U.S)
- Age Rating: PEGI 7 (U.K) E10+ (U.S)
- Review Code Provided
Riverbond’s story is one of the game’s weaker parts with a basic plotline that sees the creatures of Riverbond going through something truly terrible. In order to assist the creatures, players will be tasked with working through a set of 9 voxel style worlds with various missions dotted throughout each one in a chapter like setup. Missions range from clearing a certain amount of enemies from an area to finding keys required to progress to the next area.
As well as the mission at hand players will also be able to explore each of the areas in order to find chests that unlock new weapons and character skins. The weapons range from the usual stuff like a sword right down to whacky stuff such as a lollipop and ice cream for example whilst the characters range from a normal-looking Voxel art guy to a donut and to top it off there are a few familiar faces from other games in the character roster.
Each world has its own enemies for you to fight using your weapons and a pounce attack. The enemies aren’t too hard as they drop a lot of health replenishments which is great because they can quite quickly take down your health bar especially when they’re surrounding you. Riverbond doesn’t have an overall life system and it simply relies on a checkpoint system that the player activates manually when finding special posts dotted around each level.
The end of each world plays host to a boss fight and these are where you’ll have to really focus on your combat and choices as they are slightly more challenging than the small enemy fights you’ll be taking part in. Bosses also have a time bonus option where you’ll be rewarded for completing them before the timer hits zero.
Being a simple game there are no statistical differences between each of the characters meaning you don’t have to have to faff around trying to find the best character for certain parts.
Featuring Voxel art style means that pretty much most of the game world is destructible including trees and boxes, heck even fences on bridges are destroyable.
Unfortunately, Riverbond doesn’t offer much besides the standard gameplay mentioned above and a King’s Garden mode where you can freely explore the King’s garden castle. So unless you’re the type who enjoys going back and beating high scores and collecting every character there’s not much on offer here.
One of the key aspects of Riverbond is its multiplayer feature which allows you to team up with up to three other buddies in couch co-op action. Unfortunately, the game doesn’t seem to support splitting the Joy-Cons off from each other to create two controllers, and although it’s possible to use them separately for two players it isn’t possible to switch weapons which makes them useless. There’s no real reason they shouldn’t work properly as there’s one button leftover which hasn’t been programmed to do anything, so hopefully, this is just a bug the developers are going to fix soon.
Riverbond is by no doubt a fun little game that doesn’t take things too seriously and instead creates an atmosphere that is easily enjoyable by both kids and adults alike. A few things such as the lack of much else to do and the fact it doesn’t work with the Joy-Con split into two are reasons it’s not 100% perfect but otherwise, it’s a decent little game worth considering.
That concludes our Riverbond review. To purchase this game on Nintendo Switch check out the links below.