Accessories Reviews

Snakebyte GAME:PAD 4 S WIRELESS for PS4 Review

Review Sample Provided

The Controller

The Snakebyte GAME:PAD 4 S WIRELESS comes in a relatively small box and has minimal plastic packaging. Inside you get the controller itself, a charging cable and the manuals. The controller is very self explanatory though its recommended that you plug it into your computer and go to the specified website to download any available updates before you use it, just to make sure everything is in order. Once that’s done, you can go ahead and plug it into your PS4 and sync it the way you would and standard controller, I had no issues whatsoever getting it to connect and it worked as well as I would expect from an ordinary controller, there’s no noticeable lag and the Snakebyte GAME:PAD will even wake the PS4 from rest mode.

Made specifically for PS4 consoles (PS4/PS4 Slim/ PS4 Pro) the Snakebyte GAME:PAD doesn’t look like anything out of the ordinary, it has the same buttons on the front of it as a standard PS4 controller, it’s roughly the same size and it does the same job. One immediate difference though, is that this controller is much more angular, doing away with the curves of its standard counterpart but still seemingly as comfortable considering that the edges aren’t so pronounced that it’s distracting and after a while of using it you’ll soon stop noticing them altogether. What I did find is that the buttons are somewhat more cumbersome, while they have a similar layout, the design of the controller makes them harder to push thanks to a raised circle around the analogue sticks. You’ll find as you’re using it, particularly if you have larger hands that often when you attempt to press the buttons close to the sticks that you’ll be impeded by this raised ring and have to go at it with more precision this time around, it can be quite annoying and if you’re playing a game that requires quick access to the buttons, you’ll find they might ruin your flow.

Another problem I noticed with the buttons, which I can’t say for certain is a design flaw or perhaps just an unlucky model is that I can feel the trigger rubbing against the plastic on the inside of the controller as you press down, although as I used the controller more and got into the games I was playing, I didn’t notice it as much but I knew it was always there. As well as the triggers, the L1 one button on the controller I used had an issue where it would click as though the button wasn’t being pressed properly, this really stood out as it made it harder to press and I found myself having to make sure I’d pressed it correctly.

Some minor niggles I had were one, the way the controller felt, which is more of a personal preference rather than a fault with the device itself, any of you who read my review of the Kontrol Freek Grips might remember that I can be quite particular when it comes to my controllers, and two, I also wasn’t too fond of the way the d-pad worked, it has a rocky feel to it and the whole thing can be pressed down like one giant button. Again, these are personal preferences, some of you out there might like this controller and its d-pad much more than I do.

A couple of really big problems I found were that the lightbar and the gyroscope are missing from this controller, just the lightbar being absent might not be too big a problem since I know there are some of you out there who would prefer to be able to turn this function off altogether, but the lack of a gyroscope means that there may be some games you can’t play with the Snakebyte GAME:PAD. Admittedly there aren’t too many games that make use of these two functions but if you’re an owner of a PSVR headset then you’ll know that these things are integral if you want to play with a controller, the lightbar, so it can be seen by the camera and the gyroscope enables the motion control so you can reach about in the virtual world.

The rest of the Snakebyte GAME:PAD seems to function as it should, I tested the touchpad in a few different scenarios and it works like a big two sided button when playing PS2 classics as it should and it also responds to touch so you can draw on it with your finger as normal for the games that might need you to. Vibration seems to work as it should though the thing with vibration in your controller is that it’s generally one of those things you don’t tend to notice until you notice it, which I realise sounds like a contradiction but I’m sure you gamers out there will know what I mean. The controller is also missing the speaker which is a little disappointing but not as important as the other missing features, a more important feature regarding the sound is that there’s no issues with the controllers’ headphone port and it works exactly as it should and I didn’t notice any kind of issue with it whatsoever.

To Conclude

The Snakebyte GAME:PAD 4 S WIRELESS is a decent controller but my personal opinion is that it isn’t as good as the traditional one, it would be a good alternative for those of you looking for a new controller at a more attractive price point but for me, those glaring omissions of the two vital functions for VR play mean that it’s not worth getting. If you’re not interested in VR then this is definitely a controller you should consider and it would a great addition for those looking to add anmother controller to their collection for some two player gaming.

If you want to learn more about this controller or some of the other products from Snakebyte, then you can visit this link. Otherwise if you would like to buy it, you can visit one of the links below;



Chris Bracewell
Been a gamer for a long time, is my favourite and oldest pastime. Occasionally, when the mood strikes; I enjoy dabbling in games design, primarily the artistic side.