Welcome to our Sparklite review. Heavily inspired by Zelda, Sparklite is a pixelated roguelite top-down game that features procedural level generation as one of its key assets.
- Platforms: PlayStation 4, PC, Xbox One, Nintendo Switch
- Reviewed On: PlayStation 4
- Developer: Red Blue Games
- Publisher: Merge Games
- Multiplayer: 1 – 2 Players Local
- Available: November 14th, 2019
- Price: £19.99 (U.K) $24.99 (U.S)
- Age Rating: PEGI 7 (U.K) E10+ (U.S)
- Review Code Provided
A rather bland and generic story is featured in Sparklite and whilst it certainly works for its purpose, it’s easy to say I’ve seen much better elsewhere. You take on the role of Ada, a girl who one day finds herself in a mysterious land that has suffered from a violent cataclysm. Ada sets off on a journey in which she must use her knowledge of all things mechanical to help her take out mighty foes and tiny beasts.
On your journey with Ada, you’ll be taken across five different lands within the world of Geodia, each with their own themes such as a desert and a forest. Unfortunately, enemies across the five lands pretty much consist of reskins rather than new designs which is a slight letdown.
One of the key assets of Sparklite is its procedural level generation in which levels change each time you die. Sparklite adds a bit of reasoning to this level change by letting you know that the world experiences a fracture every time you die and this fracture, in turn, causes the landscape to change and new experiences to appear. Unfortunately, though the variety of different landscapes per world is quite low and you’ll soon find yourself in repetition land as you play through the same landscapes over and over again.
Throughout each of the game’s lands, you’ll come across a main boss fight, a mini-boss room, a blueprint, and a furnace. The temples are quite interesting as you’ll find a useful tool within and then be sent on a journey through the temple to solves a few puzzles using your newly found tool. Upon finishing a temple you’ll put the tool back but have the ability to create your own version with in-game currency.
Separating the five different worlds is a hub world in which you can spend in-game currency to build and improve various shops dotted around the hub. Each time you die in one of the game lands you’ll awaken in the hub’s medical facility where you’re free to go and try again.
One of the game’s most useful shops is the Patch shop. Patches are useful upgrades that can be used to improve Ada’s weapons, abilities, and health amongst other things. The patch system is a really well thought out mechanic that gives you a lot of control of Ada’s setup, meaning you can be ready for whatever the game throws your way. Patches are applied to a square-based grid and you’ll often find yourself going back to it to replace certain patches or combine certain ones.
Despite its rather generic story and a small variety of world regenerations, I’ve quite enjoyed Sparklite and what it has to offer. It’s a really easy game to get the hang of and once you’re in there it’s a lot of fun.
That concludes our Sparklite review. To purchase the game on PlayStation 4 check out the links below.