Welcome to our The Sojourn review. The Sojourn is a first-person puzzle game that makes use of a mechanic that sees you shifting between a normal looking world and a very dark version of that same world in order to solve thought-provoking puzzles.
- The Sojourn
- Platforms: PlayStation 4, Xbox One, PC
- Reviewed On: PlayStation 4
- Developer: Shifting Tides
- Publisher: Iceberg Interactive
- Multiplayer: None
- Available: September 20th, 2019
- Price: £17.99 (U.K) $24.99 (U.S)
- Age Rating: PEGI 3 (U.K) E (U.S)
- Review Code Provided
The Sojourn features no spoken words or written words for its story, instead it’s told via statues of the land’s residents that you’ll come across every so often throughout your journey. If you have a keen eye for detail, then you’ll have no trouble noticing what the story is about. While spoken words would have been a better way to handle a story like this the developers have somehow managed to make it work without any. It’s packed full of strong messages that have meaning in the real world as well as the game world, which is kind of deep man.
An ability to shift between a light normal world and a darker version of said world is the key puzzle mechanic of this game and you will often find yourself shifting between the two. When in the darker world you can only move so far before switching back to normal and to help you keep track of this a white bar appears at the bottom of the screen.
Key mechanic aside for a moment there is a tonne of other mechanics that help to make up the puzzles. There are statues that you can swap places with, stands that open gates so long as a statue is in place within, stands that clone the statue, and even a harp that temporarily rebuilds broken bridges, to name a few.
At first, the puzzles start off easy with a small text box explaining what each new mechanic you come across does but as these mechanics start to combine in one level the challenge becomes greater and this is where you’ll have to really start using your brain. While there are some difficult moments there’s not one puzzle that seems too hard and with a bit of patience and observation, you’ll soon find your way out.
Rather disappointingly The Sojourn doesn’t really seem to offer anything at the end of each puzzle other than sending you onto the next one. This means there’s no sense of accomplishment each time you reach the end door. Even a star rating system or a grade based on how long it took you or how many moves you made would be very welcome here.
A puzzle game at heart you’d be barking up the wrong tree with The Sojourn if you’re wanting something that has a lot of action. There’s nothing really happening in any of the levels other than the puzzle to be solved. You can’t even die in this game although you can accidentally fall off of a ledge and again you won’t die, you’ll just respawn where you fell from.
Optional puzzles are present and can be found every so often throughout the game. Although they are entirely optional they do feature some inspirational quotes which help add to the game’s overall story.
Although dull when it comes to things to do each level is a graphical masterpiece that helps to bring each puzzle to life in my opinion. While the levels look like simple block by block built levels they have been designed in a way that makes them look both stunning and like a true part of the puzzle, which they basically are.
In conclusion, The Sojourn is a beautifully crafted puzzle game and can be easily enjoyed by anyone who just wants a simple yet challenging game to unwind with. Since it’s nothing but puzzles the game doesn’t really feature much and therefore isn’t something I’d recommend if you want something witha bit more oomph to it. As a puzzle game, though it’s really well thought out for the most part, although there are some annoyances, such as the lack of award system and the fact there are no spoken words at all.
That concludes our The Sojourn review. To purchase the game on PlayStation 4 check out the links below.