Lego DC Super-Villains
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Lego DC Super-Villains Review PS4

Lego DC Super-Villains is as the name implies a part of the Lego series of video games, a series which I enjoy for various reasons. Lego games are great family games, that offer the player lots to do from quests to finding collectibles and Lego DC Super-Villains is no different, although this time instead of playing as the heroes like you would in other Lego games such as Lego Marvel Superheroes or Lego: The Incredibles, you’re taking on the role of the bad guys.

  • Lego DC Super-Villains
  • Platforms: PlayStation 4, Xbox One, Nintendo Switch, PC
  • Reviewed on: PlayStation 4
  • Developer: TT Games
  • Publisher: Warner Brothers Games
  • Available: World Wide From 19th October 2018
  • Price: £29.99 (UK)
  • Age Rating: PEGI 7 (UK/EU), ERSB 10+ (US)

Much like other Lego games, this one has a solid plot, that really easy to get into and follow. Being a villain you naturally start the story off in jail, where you’ll meet a few of your bad guy buddies including Lex Luthor. Lex then puts into action a plan to escape, but the Justice League shows up to stop the bad guys. Then not much later a Justice League knock off group calling themselves the Justice Syndicate of Earth-3 show up and help fight the bad guys, before making the real Justice League vanish. This is where the plot begins and it only gets more interesting from here.

Lego DC Super-Villains
A cut scene featuring some of the game’s her…….. I mean villains.

In typical Lego style, the main plotline is full of humorous gags and plenty of revelations. Being a kid’s game, the story is very easy to follow and being a DC-themed game it has a very comic like feeling to it. All of this makes for a very entertaining game, which keeps you coming back until it’s complete.

An all-star cast including Mark Hamil, Tara Strong, John Barrowman and Kevin Conroy amongst many others, adds much more strength to the already strong plot. It’s great to see most of the actors/actresses reprise their roles within the game.

While Lego games typically feature the ability to create and customize your own characters, Lego DC Super-Villains actually uses this ability as part of the main story. The first thing you’ll be asked to do is create your own super-villain from a wide range of heads, body parts and powers to choose from amongst other things. At first, there’s not much of a selection but as you progress through the game your character will unlock access to new abilities which will help them out when playing the levels in story mode. That said, however, the character you create doesn’t show up as often as the main DC villains throughout the story mode, which kind of defeats the object. Of course, you can still unlock characters with the different abilities on offer beforehand. Naturally, you’ll also unlock new parts for your creation as you unlock other characters throughout the game. The addition of character customization to the main story is rather welcoming as I never really find myself using it much, if at all, in other Lego games.

Lego DC Super-Villains
Custom character using super strength.

As you’ll find in all Lego games these days, each level has you controlling a set number of characters through puzzle and platform challenges to reach the end. Throughout the levels, you’ll come up against different obstacles that require different abilities to overcome, such as gold objects which require a heat beam, objects that can only be lifted with telekinesis or walls that need to be smashed by a strong character. It’s worth remembering this is essentially a kid’s game so the puzzles aren’t very challenging and you’ll be reminded which character you require to get past something. Puzzles such as the sliding picture tiles will give you little hints if you’re taking to long, while electric circuit puzzles are typically very easy to navigate.

Combat is very much the same as other Lego games, in that you get a basic attack and a special attack, the latter of which is used by holding down the circle button. It’s unimaginative and rather boring, especially considering the fact this game is packed full of boss fights as well as normal fights, from main story bosses to extra bosses you’ll come across in the world hub. Boss fights will typically see you fighting one or two good or evil guys with a few hearts to drain before the fight is over. For the most part, the fights are done by simply using your two attacks and occasionally you’ll come across an ability specific moment required to advance in the fight. Since this is a Lego game, if you die during the fight you’ll simply respawn at the same point and carry on. There are no game overs or having to restart the fight from the beginning.

Lego DC Super-Villains
Beast Boy as a boss fight.

One thing Lego games are renowned for is their replayability and this one is no different. Each of the 15 main story levels is home to several collectible items, most of which can only be accessed in free play mode. The items include minikits, red bricks, spray paintable walls and a hidden character card. There are also 5 extra levels after the main story, these cover the events of the Justice League while they were missing and just like the main story they also feature collectibles to be found during free play mode.

As well as free-playing in the game’s missions, you also have 2 whole hub worlds full of collectibles and little quests to complete. Collectibles include things like gold bricks scattered around the map, oftentimes acquired by completing a small puzzle of some sort, vehicles earned by getting gold in a race against a clock and characters earned by completing hub based quests for them. All in all the hub adds more gameplay to the game, although you may find yourself getting a bit bored of doing repetitive things such as collecting items for a quest giver or asking around town to gather clues to the whereabouts of something or someone.

Lego DC Super-Villains
Hub map showing the location of collectibles, races and quests.

As I mentioned earlier, Lego DC Super Villains has races, which themselves aren’t too hard, however like all lego games the driving mechanics suck, particularly in push bike races and boat races, both of which I find easily frustrating when trying to go for gold. There are also gliding races, which characters like Batman can take part in and flying races which flying characters can take part in. Despite the terrible driving mechanics in vehicle races, the races I find most challenging are the gliding ones which require a combination of gliding and running, although, despite the fact these races can only be started with a gliding character, it is possible to switch to a flying character when the race starts, which makes it easier.

Lego DC Super-Villains
Batman in a gliding race against the clock.

Overall I have found Lego DC Super-Villains to be a very enjoyable game. Some things like the horrible driving mechanics and boring same old fighting style are a downside, but everything else from the story to the replayability factor is right up there. It’s safe to say I have really enjoyed my time with this game.

I am a reviewer based in the North of England, I have been writing reviews since 2015. I have recently written reviews on another site that I had co-founded. I started Northern Reviewer as a solo experience based on my previous website experience, which was literally none other than writing reviews and doing a few changes here and there behind the scenes. In May 2019, I co-founded the sister site to Northern Reviewer, Northern Gamer, along with Chris Bracewell.

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