Numskull Games has announced SuperEpic, a Metroidvania style adventure game that takes on a satirical approach against the real-life evil that is microtransactions. The game is being developed by Indie studio, Undercoders and is due to launch for PlayStation 4, Xbox One, and PC this coming December.
Taking the starring roles in SuperEpic is a raccoon and a llama, who are on a journey to save video games as we know and love. Together they must take on the evil Regnant Corp, a games development company that controls society by getting them hooked on free-to-play games.
A non-linear action game, SuperEpic relies heavily on exploration and combo-based combat. As you explore the game and all it has to offer you’ll uncover many secrets as you take on enemies and challenges throughout.
An in-game economy is the basis for your leveling up and powering up, which fits in nicely with the satirical theme om other here. Don’t worry the developers haven’t gone full circle and implemented real microtransactions, because like you and I, they’re humans with hearts.
- Two game modes – play a classic single-player story mode with handcrafted levels, or a roguelike mode which procedurally generates the game map to make each run completely different
- Cross-media experience – hidden QR codes launch mini-games to play on your mobile when scanned, uncovering secrets in the main game
- 8 hours of gameplay – a first run on the story mode will take roughly 8 hours, but the procedural mode provides endless fun
- 16-bit era graphics – super fluid animations and spectacular bosses, all represented in gorgeous ‘Neo-Geo’-esque 16-bit pixel art
- Original storyline & soundtrack – a story featuring unique, strong characters with plenty of humour and personality, and a soundtrack from SonoTrigger (‘Rise & Shine’, ‘Blue & Bullets’, ‘Supermagical’)
- Completionists – tons of achievements & secrets to unlock for completionists
- Micro-transaction satire – satirises modern gaming practices, with a huge enterprise run by greedy business-pigs which has gradually replaced all the fun in video games with adaptative and addictive algorithms to control people’s minds